return { 
  Chicken = { 
    params = { 
      ambient_light = { 
        datatype = 'float',
        tag = 'Lighting',
        value = 0.5 
      },
      diffuse_color = { 
        datatype = 'vec3',
        tag = 'Material',
        value = { 1, 1, 1 } 
      },
      diffuse_texture = { 
        datatype = 'sampler2D',
        tag = 'Material',
        value = 'ChickenE.png' 
      },
      groups = { 
        datatype = 'mat4',
        tag = 'Misc' 
      },
      light_angle_a = { 
        datatype = 'float',
        tag = 'Lighting',
        value = 0.5 
      },
      light_angle_b = { 
        datatype = 'float',
        tag = 'Lighting',
        value = 0.5 
      },
      light_color = { 
        datatype = 'vec3',
        tag = 'Lighting',
        value = { 1, 1, 1 } 
      },
      light_intensity = { 
        datatype = 'float',
        tag = 'Lighting',
        value = 0.5 
      },
      model = { 
        datatype = 'mat4',
        tag = 'Misc' 
      },
      normal_texture = { 
        datatype = 'sampler2D',
        tag = 'Material',
        value = 'ChickenE_nor.png' 
      },
      normal_texture_scale = { 
        datatype = 'float',
        tag = 'Material',
        value = 0.5 
      },
      proj = { 
        datatype = 'mat4',
        tag = 'Misc' 
      },
      skinned = { 
        datatype = 'bool',
        tag = 'Animation',
        value = true 
      },
      use_diffuse_texture = { 
        datatype = 'bool',
        tag = 'Material',
        value = true 
      },
      use_normal_texture = { 
        datatype = 'bool',
        tag = 'Material',
        value = true 
      },
      view = { 
        datatype = 'mat4',
        tag = 'Misc' 
      } 
    },
    shaders = { 
      fs_filename = 'test.frag.glsl',
      vs_filename = 'test.vert.glsl' 
    },
    uv_layer = 'UVMap2' 
  } 
}
